![]() See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. If you have the solution for a problem, please post it to the GitHub repository.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette.Do not report errors by making a discussion-thread, I get no notification of that.For best support, please use the Discord-channel for error-reporting.Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12.If not, try adding your other mods until it happens again.See if the the error persists if you just have this mod and its requirements active.For example, lava and hotter in deeper layer. Multiple shaft to single map, allowing tunnels to be madeĭeeper layers will have different map generation method. (Items, pawns, and animals are all moved by the lift in the same way) Use the bring up/move down feature to move the items. Put a stockpile zone on the lift, move whatever item you wish to move. ![]() ![]() How do I move item from one layer to another? Having too many layer will also cause lag. There's no solution for this at the moment, unless Rimworld somehow does multi-threading. It only last a moment though, after that, you should be fine. But yes, this mod will take more CPU when drilling a new layer, specifically, when the drilling is done, and a new layer is generated. At the moment, it is confirmed that hardcore SK's ores spawn correctly underground. If it spawns above ground, it will likely spawn underground (Assuming that the mod configured them correctly, instead of writing a code to spawn spawn ore after your pawns landed). If there's any incompatibility issue, please tell me. Can't say what will happen, since there's quite a number of storyteller, and some are custom. Raids can probably still be forced for underground, but it'll probably just spew some red errors. They'll end up in the underground map, full of rocks and ores to mine. Once finished, you get the option to send people and item down Start by building a mining shaft and click start. Will now generate versions of cave biomes in Biomes! Caverns (Thanks to m00nl1ght-dev for the fix) and CaveBiome if loaded.Īllows construction of mining shaft, which can drill down and bring you new maps to explore and mine for resource.Īvoid the lazy Deep drill with this new revolutionary mining method! Manual drilling should now only be possible when the "Low-tech" option is on, as the new modern texture does not really allow manual drilling. The old texture will be used when selecting the "Low-tech"-option in the mod-settings. ![]() New drill texture made by Ontheheavens based on the the retexture mod by sk4p3g04t. Holding CTRL while transferring pawns/items will now also switch the map to the targeted map sk4p3g04t made retexture for this mod: DeepRim Retexture A set amount of power is split equally to each layer. Added power-transfer from the top layer to the lower layers. You will then get an added option on the shaft to automatically transfer items between them. You need storage-buildings built both on the top level as well as on a lower level, next to the shaft. Added option for transfering items between layers automatically if they are in nearby built storages. Added mod-setting for low-tech mode where the drill is operated manually and don't require power Added mod-settings for changing the size of the generated map-layers Added Russian translation, thanks WolF8RocK Added Send up-button to the underground drill
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