![]() Running at around two minutes this is definitely one of the longer minigames but it’s also one of the more elaborate. You’ll need to hammer on buttons to lower gates, rotate platforms over bottomless pits, jump into a number of warp pipes until you find the correct one and finally pump up a hot air balloon. Working in teams of two, this essentially plays out like a co-operative platforming experience, the pair of you trying to work your way through an obstacle-filled dungeon. Thinking back Mario Party 4 had some fantastic minigames (three managed to make this list) and Dungeon Duos may well be the most involved of any the series has seen. With everyone competing at once and the screen constantly moving forwards in an effort to keep you from taking too long, you need to strike a balance between accuracy and speed in order to best your opponents. The winner is rather unsurprisingly the player who manages to match the line’s path most accurately – a reveal made all the more amusing as the game displays everyone’s efforts whilst tallying their percentage. In it, players must manoeuvre a giant pen across a long piece of paper whilst tracing along a line – full of curves, direction changes and even loops – as accurately as possible. All in all, this may be my favourite of the entire series.Ī fun skill-based minigame that appears much simpler than it actually was. The fact you can nudge your opponents slightly as you all compete for one small star-shaped hole can also lead to some sneaky eliminations. As the pages continue to fall faster, the tension too increases. The aim of this game is simple – run about and try not to get squished by the falling pages by placing yourself where the gaps in the paper land. In Booksquirm, players find themselves shrunk down and running around an open book, its pages constantly falling down one by one with different shaped holes randomly placed on each. ![]() This minigame takes a great idea and gives it a clever theme. It’s this risk/reward element that makes this one of the more exciting games in Mario Party 2 for sure. Another neat catch is the faster you move the longer it will take you to hide within your barrel when you stop. When the Chain-Chomp wakes, you need to make sure you aren’t moving so you can hide inside your barrel or else you’ll find yourself eliminated. ![]() Knowing one minor slip up is all it takes to find yourself eliminated from the pack.Įssentially a game of Red Light/Green Light, players must waddle in barrels toward a snoozing Chain-Chomp, step on a button to open a door and then walk back to exit through it all whilst not getting caught out. While all the minigame requires of you is to time the pressing of the jump button, it’s the growing tension as the pace picks up that really sells this. Hot Rope Jump (Mario Party / Mario Party 2)Ī short but sweet one this, where everyone tries to survive as long as possible while jumping over a skipping rope that continues to get progressively faster.
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